The Metaverse is Already Here, and K-12 Schools are Using it for Education

EdTech Magazine
June 21, 2022
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Photo by faucets on Pexels

Photo by faucets on Pexels


While social media and gaming giants are investing heavily in the space, educators are using the metaverse for virtual field trips, STEM classes and physical education.

Even in its infancy, the metaverse has become a buzzword that remains a bit difficult to pin down. So, what exactly is the metaverse, and why is it such a big deal?

Vriti Saraf, founder and CEO of k20 Educators, a global social learning community, explains that the metaverse is “a virtual version of everything you can do in real life. It is interoperable, owned by no one, and allows a lot of different platforms to live within it.”

What this means is that anyone, not just a handful of tech companies, can contribute to building the metaverse. Facebook and gaming platform Roblox — which has 50 million users daily — are two of the major players expanding the metaverse.

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EdTech Magazine
EdTech Magazine

EdTech Magazine covers the most recent classroom technology trends and best practices, delivers the hottest product reviews, provides the latest case studies and resources, and offers tactical advice to guide you through some of the toughest decisions.

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